Showing posts with label Xyz Monster. Show all posts
Showing posts with label Xyz Monster. Show all posts

Monday, June 25, 2012

Card Review: Mind Control

Earlier today I've had the pleasure of testing my patience with what might have been the most annoying person I have ever dueled, via Dueling Network. I probably would have written a noteworthy story for the duel, but the only that would have been interesting, or mindlessly amusing rather, is how this inexperience child freaked out over how I operated the dueling simulator, given he had the impression that he knew how to actually play. Beside the point, in that duel that I was just waiting to end quickly, the card that helped me finish off my opponent was a Spell Card called Mind Control.

So lets examine this useful card. Mind Control is a Normal Spell Card that allows you to gain control of one monster that your opponent controls until the end of the turn. Like any card, Mind Control has its advantages as well as its disadvantages. Its disadvantages include being a Spell Card and the fact that the Monster you gain control of cannot be Tributed or declare an Attack. Inherently, not much is lost especially considering that Mind Control is a great card for any tactical Duelist. (I say that Mind Control being a Spell Card is a disadvantage because it can easily be negated, will only be used once, only has Spell Speed 1, and you'd have to undergo a totally different card in order to use Mind Control in your Deck. If there is one thing I have learned in my Economics class, it is that "The Opportunity Cost is the next best thing lost"). The advantages that Mind Control has are not directly listed on the card, contrary to the draw backs the card carries.

In the original season of Yu-gi-oh!, that so many people remember from a decade ago, there was a card that was capable of taking control of an opponent's monster called Change of Heart. That card has long since been added to the Forbidden List due to it's potency and lack of restrictions/drawbacks other than lasting only one turn. Brain Control was a slightly watered-down version of Change of Heart, but it only required a cost of 800 Life Points. Mind Control was made to sort of emulate the effect of Change of Heart or Brain Control, but its restrictions, such as the monster card affected being unable to declare an attack balance it out for fair play. Although Mind Control cannot match the power of Change of Heart, it does have certain advantage over another card that manipulates your opponent's monsters to shift over to your command, Creature Swap. Mind Control does not require you to have a Monster on your side of the Field in order to use, and best of all (my favorite part of the card is that,) Mind Control is not restricted to only targeting Face-Up Monsters, unlike Brain Control, the Battle Position does not matter when using this card! Creature Swap does not allow the Monster Cards affected to change their Battle Position, but since Battle Position does not really matter, you can Flip Summon a Monster card that you gained control of through the use of this spell.



So what makes Mind Control so useful? For starters, sometimes all that stands in your way would be just one monster, one that might even have immunity to destruction by battle. Mind Control will allow you to move one of your obstacles out of your way in order to deal attacks. The Monster that you gain control of can even be used as Materials for a Fusion Summon, Ritual Summon, Synchro Summon, and even an Xyz Summon; so, although the monster cannot be tributed (for a tribute summon or for the cost of a card effect) it  can still be used as a resource to build your arsenal. In the case of my duel Earlier today, I gained control of my opponents only monster, which was in Face-Down Defense Position, I Flip Summoned and used it as Synchro Material, and then I had an extra monster to attack with to finish the Duel; with that one play, I got rid of a monster and gained another in return.

Because of its potency, Mind Control is currently on the Limited List, which means only 1 Copy is allowed per Deck in the Advanced Format for tournament use. Mind Control is available in Gold Series 2 Booster Packs and is included along with the Warrior's Strike Structure Deck. I would consider this card a "Staple".



Saturday, April 7, 2012

Card Review: Gachi Gachi Gantestu

Time for another card review! But first off, I just have to say, this card is awesome. Hands down. Few cards come close to being as useful as this guy is. However, I seem to have a major problem with this card concerning just how everyone else sees it. The only reason I feel like talking about this card right now is because I just finished a duel with and narrow minded player that refused to accept the terms of this card. I present to you one of the Xyz Cards that was introduced along with last year's Starter Deck, Starter Deck 2011: Dawn of the Xyz, Gachi Gachi Gantetsu!

So let's examine this support hulk. Gachi Gachi Gantetsu is an, EARTH Attributed, RANK 2 Rock/Xyz/Effect-Type Monster with only 500ATK points and 1800DEF points. He requires 2 Level 2 Monster Cards to be summoned. It might seem weak, but everyone seems to LOVE this card greatly. Honestly, almost everywhere I've been where duelists gather to duel and trade cards it seems like people beg to trade for this card! Why is it so good? Simple: its effect, its defensive capabilities, and accessibility.

Since Gachi's DEF is higher than his ATK, the primary strategy utilized when summoning him is to play him in Defense mode. At 1800 DEF, most monsters will have difficulty trying to knock down this guardian. However, Gachi really shines because of his simple Effect(s). Gachi's abilities are summarized with only two sentences, yet the duelist that just walked out on me after ignoring what I had to say managed to get confused with this card.

First Effect: If Gachi Gachi Gantetsu was to be destroyed, you can instead Detach 1 Xyz Material from him instead. This effect includes both heavy Battles and dangerous Card Effects. So, it is implied that you'd have try Destroying this guy three times for him to finally hit the Graveyard, and remember, those 1800DEF points are already high for many of the lower level Monsters. Second Effect: ALL Face-up Monsters that the controller currently controls gain 200 ATK/DEF for for each Xyz Material Attached to Gachi. Since Gachi requires 2 Monsters to be Summoned, he will have 2 Materials attached to him, and all monsters you won will initially gain a 400ATK/DEF Points Bonus. (2x200=400). The power boost may seem minuscule on paper, but sometimes those slight advantages can make all the difference. This is what really makes Gachi Gachi Gantetsu really useful for almost any Deck, especially the ones that utilize more Level 2 Monsters. Gachi does not exclude any Monster on your team to share his strength with, not even his own self. So, a fresh Gachi would actually have 900ATK and 2200DEF (assuming he has all of his Material) which makes him even more of a challenge to overcome.

Requiring only 2 Level 2 Monsters makes Gachi relatively easy to Xyz Summon. Without a specification on what types of Level 2 Monsters are required leaves it wide open for almost any Monsters. One of the more useful cards that I reviewed earlier that fits this role perfectly is Quillbolt Hedgehog, which can revive itself from the Graveyard as long as you control a Face-up Tuner Monster. Because of this, you can even build a Deck that can allow you to summon "Black or White" Cards from your Extra Deck. (Also, if you happen to use "Over-Tune" with Quillbolt Hedgehog by Overlaying it after you Used Quillbolt's effect, he will not be Removed From Play after being Detached.) 


My opponent walked out on me because he refused to understand how the Effects of this simple 2 Sentence Monster Card worked. The ATK/DEF boost works for all FACE-UP MONSTERS on your side of the field, of course, if you Control Gachi. Since Gachi does not discriminate on Monster Card Type, Attribute, Level, Etc. Etc., that Effect will work on ALL Monsters, even himself. (He is a Monster, that is Face-Up, and under YOUR Control, right? Approved for Stimulus Package.) Had the card been written that "OTHER Face-Up Monsters..." then he'd be left without his heightened Defense. The second part that confused my opponent was the whole "Detach for Effects" principal. Traditionally, Most Xyz Monsters can only activate their Effects by Detaching a certain amount of Xyz Materials as the Cost. (This statement sounds so strange since Xyz Monsters are still very new in my mind.) Gachi Gachi Gantetsu does not need to Detach any Materials to grant his allies extra power. Had this been the case, the effect would have been useless since the text specifically measures the added strength based upon how many Materials Gachi has attached. Sadly, my opponent refused to see this. The only occasion that Gachi would ever Detach Materials from himself is when he is facing Destruction, and this is to save himself, and only himself; and since this Effect can only be triggered to that occasion, this Effect can be used even on your Opponent's Turn since it is not restricted to your own turn. (Note: that effect only prevents Destruction. Returning to hand/deck does not count as Destruction, but as "Leaving the field" Same is true for Removing from play/Banishment.) I feel that I have stressed the mechanics of this card long enough. It's a simple Card, yet, in Yugioh many complicated explanations are required to justify the workings of a card. Fellow Duelists, if you are ever facing disputes concerning this card, show your opponent this analysis. I hope that I have been able to clarify the game better.

So, to Summarize, Gachi Gachi Gantetsu is a great card because it is easy to Summon, difficult to Destroy, and boosts the strengths of your giving you a slight advantage over your opponent. Many times that extra little 400ATK boost hands the game over to controller of this bulky Xyz. The only problem, as I mentioned earlier, is that everyone seems to want this card. Gachi Gachi Gantetsu is only available in Starter Deck 2011: Dawn of the Xyz as one of the 3 Xyz Cards included with the Deck. Many Duelists are not really incited to go out and spend $10 on a deck for just one card, yet they can go out and hassle Duelists for it.

Tuesday, February 14, 2012

Card Combo: OVER-TUNE!


Good evening everyone! I hope you guys are all having a great Valentine's Day, or at least a decent day and night. Today, as a special treat I will share one of my favorite card combos. I call it the "Over-Tune!". The goal of "Over-Tuning" is to Special Summon an Xyz Monster from the Extra Deck by utilizing at least 1 Tuner Monster; in this case, my "Iconic 'Over-Tune'" uses Debris Dragon, a Tuner Monster I reviewed before. This combo will allow you to summon any Rank 4 Xyz monster as a direct result of using only your Normal Summon. The name "Over-Tune" is derived from a popular phrase out of two of the Yu-Gi-Oh! shows, Yu-Gi-Oh! 5D's and Yu-Gi-Oh! Zexal; "Over", from "Overlay", how the character's describe the stacking of Xyz Material when Summoning an Xyz Monster, and "Tune" from "Tuning", what the characters claim happens when they are Summoning a Synchro Monster. (Tuner Monsters will transform into Tuning rings that represent their own Levels, depending on what Level they are, to resonate with the other Monsters to change into a Synchro. If I ever mention that Synchro Monsters are sounds, or that they are made of noise, this is where that idea comes from.)

So let's pull off an incredible strategy. To pull off this combo, you will need 1 Debris Dragon in your hand, 1  Level 4 Monster with less than 500ATK, and any Rank 4 Xyz Monster in your Extra Deck. For convenience, I will use Destiny Hero - Defender as the Level 4 Monster and Number 39: Utopia as the Xyz Monster. Not only are these cards that I reviewed already, but this is how I generally make my play when I duel.

First off, the other Level 4 Monster (Destiny Hero - Defender) must be in your Graveyard and you need your Debris Dragon in your hand. On your turn, you can Normal Summon the Debris Dragon and Special Summon Defender with the Effect. Defender will be Summoned in Attack Position, which is risky but worth the next monster to come. Normally Debris Dragon would be used to Synchro Summon a Monster, but it can never use another Level 4 Monster as a Synchro Material, however, it has no restriction against using another Level 4 Monster as an Xyz Material. Upon the dragon's Normal Summon, you would have already brought out 2 Monster Cards, just the Requirements for your Xyz Monster. At this point, simply Xyz Summon the Monster using Debris Dragon and the Monster he summoned (while shouting dramatically "I Over-Tune my Level 4 Debris Dragon and my Level 4 [2nd Monster] to Xyz Summon my [Rank 4 Xyz]!")












The advantages to this combo are abundant. Although there are are 3 cards that are technically needed to pull off this tactic, it may even feel like you only need one! In fact, this strategy can even work if you have not a single card on the field! (Debris is in your hand, Defender's in the Graveyard, and Utopia isn't even part of the Main Deck! All you need is 2 unoccupied Monster Zones.) The strategy I just explained is simple because you can use it to summon an Xyz Monster that only requires just 2 Monsters, but you can expand it to an Xyz that requires 3 Monsters if you already have a third Level 4 Monster on the field! This tactic also provides an alternative exchange your weaker monsters for a stronger one. Even if these monsters are not directly used to Xyz Summon, some duelists will be resourceful and crafty enough to use the monsters for other kinds of summons.

As great of a combo as this is, it is still not perfect. It is still vulnerable to many of the cards that can destroy or send Monsters out of the field. Ultimately, if your opponent is stocked with Spells and Traps, your Debris Dragon or the Xyz Monster you are attempting to Summon is still in danger. Using cards like Heavy Storm or Mystical Space Typhoon to destroy Spells and Traps is advised for good measure. This card also heavily relies on the second Level 4 Monster existing in the Graveyard.

You may use this combo freely without having to credit me (The_Duelist); I only ask that if you do, refer to it as "OVER-TUNE" when you use this combo.

Sunday, February 12, 2012

Card Review: Number 39: Utopia

Recently I made an overview of the 4 Ace Cards held by the main protagonists of each Yu-Gi-Oh! show. Number 39: Utopia is used by Yuma Tsukumo and is also the cover card for Starter Deck: 2011: Dawn of the Xyz. Even now, Number: 39 Utopia is probably the only reason that people are buying the new Starter Deck, save for a few new and good cards that are included with the deck itself. Personally I really like Number 39: Utopia because of it's artwork and significance in the new Yu-Gi-Oh! show. He looks like a noble warrior that is ready to defend anyone.

So let's examine this defender from the other side of the universe! Number 39: Utopia is a, LIGHT Attributed, RANK* 4 Monster/Xyz/Effect monster with 2500ATK and 2000DEF, just like the other iconic 'Legendaries'. 'Utopia' is a very defensive Card; even with 2500ATK points, there are many cards that can still defeat it in battle. To cope with this, his effect allows him to Negate Attacks, by using its "Xyz Material" (dubbed in the show as "Overlay Units"), the monsters used to Summon for the Summoning of Utopia. Under normal conditions, he will be able to Negate 2 attacks; it doesn't matter who is the one attacking. In most cases, Utopia will not have to Negate ALL attacks since this effect is optional, and for anything to actually pose a real threat, your opponent's monster would have to be 2500ATK Points strong or stronger or possess a deadly effect like that of Ally of Justice Catastor to make you expend an Xyz Material. Utopia can protect the user from 2 attacks, but I would like to say that he can actually block a total of 3 attacks!



The theoretical third attack that Utopia can black is derived from his draw back effect. The unfortunate drawback is that if he is attacked (attacked=/=attacks) by an opponent's monster whilst having no Xyz Material to shield himself with, he will be destroyed. Basically, without his powers, Utopia can die with his own effect; although, upon will self destruct, the monster that attacked him will not be able to attack again for the turn, unless another effect will permit it to do so. So imagine 3 Blue-Eyes White Dragons on your opponent's side of the field; all you have is a fresh Number 39: Utopia on your side. Blue-Eyes 1 and 2 attack, you Negate both attacks by detaching 1 Xyz Material for each attack. (Since the effect does not say "Once per turn", it is implied that you may use it multiple times on the same turn.) Now that Utopia is unguarded, the last Dragon attacks, but Utopia takes one for the team. The battle is nullified and you won't have to suffer from battle damage since the last Blue-Eyes will not be able to attack again.

Being only Rank 4, this card is relatively easy to summon because most of the useful cards utilized in many decks tend to be Level 4. Overall, it is a good card that is both useful and fun to use.

This card recently received an evolved form that is more aggressive, in the new booster pack. In other trivia, Number 39: Utopia looks like the Lancelot Knightmare mech from the Anime Code Geass.

*RANK is a status that Xyz monsters operate by. Instead of using Levels that are lined from the right side above the card art, Ranks are lined from the left side above the card art. Rank is represented by golden stars in black orbs, as opposed to yellow stars in red orbs for Level. Rank and Level are NOT the same, and any Xyz Monster technically has no Level (but still may not be used as a Synchro Material Monster, until a card that specifically says so is made).