Here is a quick post to get some posting momentum started again. Here is a rather interesting card I'd like to talk about. The reason I'm deciding to do a card review AND a card combo in the same post is because both would be very short for posts on their own. .I obtained a long while back. Arcana Force Cards are and Archetype of Fairy Cards with two different effects for each of them, a good one and a bad one (to the player using them). The effect is
THE CARD
So let's examine this strange card. Arcana Force 0 - The Fool is a, LIGHT Attributed, Level 1 Fairy-Type Effect Monster with 0 ATK and 0 DEF. Since this card is so weak, what makes it so great? The answer is in its Effect(s). Initially, Arcana Force 0 is immune to battle, no matter what battle position it is in. But here's the catch, once The Fool is in Face-up Attack Position it cannot switch itself into Defense Position.
But, wouldn't that make itself more dangerous? Precisely, but this is where the Card Combo kicks in to make great use of this odd card; but first, you must know of 0's other effect(s).
Arcana Force is an archetype of cards that are based off of luck: Whenever a monster is SUMMONED (this detail is important for the combo) their effects force you to flip a coin. The result of the coin flip determine which Card effect the monster will use. With one being positive (Coin lands on Heads), and the other being negative (Coin lands on Tails), Arcana Force 0 - The Fool almost breaks the rules by inverting its own mechanic.
THE COMBO
To utilize the Arcana 0 Swap, you must SET (Play it into Face-down Defense Position) Arcana Force 0. You must wait for your opponent to attack your set monster. If they try attacking it, you will not need to worry unless your opponent's monster has special abilities such as Piercing Damage or Monster Card destroying Effects. This next part is when things become most confusing. When your Set Arcana Force 0 is attacked, it will FLIP into Face-up Defense position, but it technically WAS NOT SUMMONED; therefore, a coin flip will not be needed. (Remember, The Fool has a really nasty negative effect. By Setting this Monster Card and waiting for your Opponent to attack it you are removing the gamble of being burdened with a dangerous hole in your defenses.) Another thing to remember is how the card's Effect is written. The card clearly says that "This card cannot be changed to Defense Position." If you notice the keyword here, Arcana Force 0 was never CHANGED INTO Defense Position, so there will be no complication with the rulings right now.
Now that you have your Face-up Arcana Force 0 set up, you just need a card called Creature Swap. Creature Swap is a Spell Card that forces you and your Opponent to choose one of your own Monsters and switch control of them. In addition to switching Monsters, the swapped Monster Cards cannot change their battle positions for the remainder of the turn; so make sure to activate this card only when your Opponent Controls only Attack Position Monsters. Before Activating Creature Swap, change your Arcana Force - 0 into Face-up Attack Position. Switch 0 over to your Opponent.
The goal of this card is to create a hole into your Opponent's Defenses. When you trade the Arcana Monster over to your Opponent, you now have a significantly weak target to aim at. In addition, the card cannot be destroyed by battle, so all of your Monsters can attack it on the same turn. The only draw backs are that this combo may take some time to use, and can easily be stopped if your Opponent is stocked on Spell and Trap Cards. The other side effect of this combo is that you give your opponent another Monster Card that they can sacrifice for a more effective cause without compromise.
Both of these cards are available as Common Rarity cards and are easy to obtain. (Arcana Force 0 - The Fool is only found in The Light of Destruction Booster Pack, but Creature Swap can be obtained from many Decks.) In my experience, it is a fun combo to use and as long as it works it can interest even the one you are dueling.
Showing posts with label Yugioh Card Combo. Show all posts
Showing posts with label Yugioh Card Combo. Show all posts
Monday, March 26, 2012
Tuesday, February 14, 2012
Card Combo: OVER-TUNE!
Good evening everyone! I hope you guys are all having a great Valentine's Day, or at least a decent day and night. Today, as a special treat I will share one of my favorite card combos. I call it the "Over-Tune!". The goal of "Over-Tuning" is to Special Summon an Xyz Monster from the Extra Deck by utilizing at least 1 Tuner Monster; in this case, my "Iconic 'Over-Tune'" uses Debris Dragon, a Tuner Monster I reviewed before. This combo will allow you to summon any Rank 4 Xyz monster as a direct result of using only your Normal Summon. The name "Over-Tune" is derived from a popular phrase out of two of the Yu-Gi-Oh! shows, Yu-Gi-Oh! 5D's and Yu-Gi-Oh! Zexal; "Over", from "Overlay", how the character's describe the stacking of Xyz Material when Summoning an Xyz Monster, and "Tune" from "Tuning", what the characters claim happens when they are Summoning a Synchro Monster. (Tuner Monsters will transform into Tuning rings that represent their own Levels, depending on what Level they are, to resonate with the other Monsters to change into a Synchro. If I ever mention that Synchro Monsters are sounds, or that they are made of noise, this is where that idea comes from.)
So let's pull off an incredible strategy. To pull off this combo, you will need 1 Debris Dragon in your hand, 1 Level 4 Monster with less than 500ATK, and any Rank 4 Xyz Monster in your Extra Deck. For convenience, I will use Destiny Hero - Defender as the Level 4 Monster and Number 39: Utopia as the Xyz Monster. Not only are these cards that I reviewed already, but this is how I generally make my play when I duel.
First off, the other Level 4 Monster (Destiny Hero - Defender) must be in your Graveyard and you need your Debris Dragon in your hand. On your turn, you can Normal Summon the Debris Dragon and Special Summon Defender with the Effect. Defender will be Summoned in Attack Position, which is risky but worth the next monster to come. Normally Debris Dragon would be used to Synchro Summon a Monster, but it can never use another Level 4 Monster as a Synchro Material, however, it has no restriction against using another Level 4 Monster as an Xyz Material. Upon the dragon's Normal Summon, you would have already brought out 2 Monster Cards, just the Requirements for your Xyz Monster. At this point, simply Xyz Summon the Monster using Debris Dragon and the Monster he summoned (while shouting dramatically "I Over-Tune my Level 4 Debris Dragon and my Level 4 [2nd Monster] to Xyz Summon my [Rank 4 Xyz]!")
The advantages to this combo are abundant. Although there are are 3 cards that are technically needed to pull off this tactic, it may even feel like you only need one! In fact, this strategy can even work if you have not a single card on the field! (Debris is in your hand, Defender's in the Graveyard, and Utopia isn't even part of the Main Deck! All you need is 2 unoccupied Monster Zones.) The strategy I just explained is simple because you can use it to summon an Xyz Monster that only requires just 2 Monsters, but you can expand it to an Xyz that requires 3 Monsters if you already have a third Level 4 Monster on the field! This tactic also provides an alternative exchange your weaker monsters for a stronger one. Even if these monsters are not directly used to Xyz Summon, some duelists will be resourceful and crafty enough to use the monsters for other kinds of summons.
As great of a combo as this is, it is still not perfect. It is still vulnerable to many of the cards that can destroy or send Monsters out of the field. Ultimately, if your opponent is stocked with Spells and Traps, your Debris Dragon or the Xyz Monster you are attempting to Summon is still in danger. Using cards like Heavy Storm or Mystical Space Typhoon to destroy Spells and Traps is advised for good measure. This card also heavily relies on the second Level 4 Monster existing in the Graveyard.
You may use this combo freely without having to credit me (The_Duelist); I only ask that if you do, refer to it as "OVER-TUNE" when you use this combo.
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