Thursday, February 23, 2012

Card Review: Trap Dustshoot

From the story I just told you all yesterday, this is one bad Trap Card that was so powerful, it will be hit with the new Forbidden List this March!

So let's take examine the card that told me everything I needed to win! Trap Dustshoot is a Trap card that allows you to see your Opponent's Hand and choose a Monster Card for them to shuffle back into their deck; in order to activate it, though, your Opponent must have at least 4 Cards in their Hand. This means that this card is most effective at the start of the duel. You will often hear people complaining about how their opponent draws this card and sets it on the first turn. Later on in the duel, this cards begins to lose its effectiveness unless the opponent wields high draw power.

Trap Dustshoot is great, or shall I say, over powered, for two reasons: It reveals lots of information that isn't normally available to you, the cards in your oppoent's, and it also thwarts your opponent's strategy. Often times, your opponent may only have just one Monster Card available for Summoning in their hand; when this happens, it becomes difficult for them to make a comeback.


It's a simple card, not much to be said out of it except for the complaints that come about it. Simple but potent. Quick and deadly. I am reviewing this card now since it still holds some relevance and because this cards was the key to my victory; it prevented me from making a reckless mistake that would have cost me the duel.

Trivia: The character that appears in the Card's Art Work is named Cliff the Trap Remover. Although is name won't tell you, he is part of the Dark Scorpion Archetype.

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